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TransBot ( Master System )

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Availability: Out of stock

£3.00

Quick Overview

Back in the solar year 2000 there was a nuclear war, and people are finally now emerging from underground to build a new society. But something is still wrong. DALAUS, a leftover computer from the old world is creating its own empire, and it is up to you to stop it. To complete this mission you will pilot a CA-214 (the TransBot), a new experimental astro-plane. TransBot is a side scrolling shooter for one or two players. There are a wide variety of enemies you will need to get past to be victorious throughout the many locations. The CA-214 can have different types of weapons to help out. You start out with a basic, default gun, but after collection a ? symbol you can choose a new weapon to use. There are six choices which will scroll past at the top of the screen, and your TransBot will be powered with whatever selection you make. Powered up weapons will only last for a limited amount of time before the TransBot reverts back to the basic weapon.
Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series.

Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease.

These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective.

Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, unique items such as grapple to pass through mountains, puzzle rooms in dungeons, and others.

TransBot  ( Master System )

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  • TransBot  ( Master System )
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Details

Published by SEGA of America, Inc. Developed by SEGA Enterprises Ltd. Released 1986 Platform SEGA Master System Genre Action Perspective 3rd-Person Perspective, Side-Scrolling Non-Sport Arcade, Shooter

Additional Information

Condition Good
Case / Box Good
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