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Welcome to Sorethumb Retro Video Games

Games

Games

Welcome to the SEGA Master System retro video game section here at the Japanese Retro Video Games shop. SEGA Master System classic and retro games for sale Please feel free to browse our selection of classic Master System video games that are for sale. We have a mixture of fully boxed MS retro video games, boxed without instructions and cart only . Most of the MS video games are UK/PAL format so are designed to run only on an European/PAL . All imported games will be clearly marked so.

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  1. Where in the World is Carmen Sandiego?  ( Master System )

    Where in the World is Carmen Sandiego? ( Master System )

    £10.00

    Mickey Mouse is reading an interesting book and suddenly find himself in a strange, dreamy village. he is told that a curse has been placed on the village, turning its good magic into bad one. The evil Phantom, who lives in the castle in the clouds, is responsible for that! Mickey decides to help the villagers and to defeat the evil Phantom. This is a platform jump-and-run game. There is a time limit to each level. Mickey can jump, duck, climb, and defeat enemies by jumping on them and pressing the down arrow at the same time. Learn More
  2. Land of Illusion starring Mickey Mouse  ( Master System )

    Land of Illusion starring Mickey Mouse ( Master System )

    £7.00

    Mickey Mouse is reading an interesting book and suddenly find himself in a strange, dreamy village. he is told that a curse has been placed on the village, turning its good magic into bad one. The evil Phantom, who lives in the castle in the clouds, is responsible for that! Mickey decides to help the villagers and to defeat the evil Phantom. This is a platform jump-and-run game. There is a time limit to each level. Mickey can jump, duck, climb, and defeat enemies by jumping on them and pressing the down arrow at the same time. Learn More
  3. TransBot  ( Master System )

    TransBot ( Master System )

    £3.00

    Out of stock

    Back in the solar year 2000 there was a nuclear war, and people are finally now emerging from underground to build a new society. But something is still wrong. DALAUS, a leftover computer from the old world is creating its own empire, and it is up to you to stop it. To complete this mission you will pilot a CA-214 (the TransBot), a new experimental astro-plane. TransBot is a side scrolling shooter for one or two players. There are a wide variety of enemies you will need to get past to be victorious throughout the many locations. The CA-214 can have different types of weapons to help out. You start out with a basic, default gun, but after collection a ? symbol you can choose a new weapon to use. There are six choices which will scroll past at the top of the screen, and your TransBot will be powered with whatever selection you make. Powered up weapons will only last for a limited amount of time before the TransBot reverts back to the basic weapon. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, unique items such as grapple to pass through mountains, puzzle rooms in dungeons, and others. Learn More
  4. Ultima IV: Quest of the Avatar ( Master System )

    Ultima IV: Quest of the Avatar ( Master System )

    £24.00

    Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, unique items such as grapple to pass through mountains, puzzle rooms in dungeons, and others. Learn More
  5. Spy vs Spy ( Master System )

    Spy vs Spy ( Master System )

    £9.00

    M.A.D. magazine’s comic strip of the same name comes to life in this game which was designed for one or two players. The innovative split-screen shows both spies at the same time. Play with a friend or against the machine. The black spy and the white spy are out to beat each other before the time bell rings. Find the needed objects by digging through drawers, closets and furniture in the house. Foil your opponent by setting creative booby traps in the various rooms (a bomb in a dresser drawer, for instance). Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other. Learn More
  6. Sensible Soccer: European Champions  ( Master System )

    Sensible Soccer: European Champions ( Master System )

    £16.00

    While on a search for treasure, Bubby and his brother Bobby travel to the Rainbow Islands. Instead of finding treasure, they find out that the people of the Rainbow Islands have been kidnapped. Now it's up to Bubby with his rainbow power to save them. This version of Rainbow Islands has some differences from this version of Rainbow Islands. Some of the differences include: This version is 1 player only. While the player visits the same islands as in the other version, the layout of the individual levels has been changed. The different colored diamonds the player collects throughout the 4 stages of each island spell out the word RAINBOW. Completely spelling out the word then defeating the boss of that island will earn the player a big diamond. Getting a big diamond gives the player a cutscene where they can choose to have dialogue with a character or open a treasure box for a chance to receive an item. The biggest difference is, if the player manages to collect all 7 big diamonds, an extra island based on Bubble Bobble will be available to play on. Learn More
  7. Ms. Pac-Man ( Master System )

    Ms. Pac-Man ( Master System )

    £7.00

    In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". Learn More
  8. Parlour Games ( Master System )

    Parlour Games ( Master System )

    £2.00

    Includes 3 titles: Billiards, Darts & World Bingo. Billiards, allows you to play different variations of the game, such as nine ball and five ball. Darts includes variations and well, including 301, 501, Around The Clock & Double Down. World Bingo combines slot machines and bingo. Learn More
  9. Populous ( Master System )

    Populous ( Master System )

    £3.00

    You play a god, gaming against other gods in a celestial game of conquest. To win, you must help your chosen people take over the world and wipe out the vermin who worship that other god. Each god starts out with a single human, dumped into the middle of the wilderness. Sometimes there is inhabitable land in sight, sometimes not. To get win, you must change the landscape, creating flat land for your followers to build on. The more followers you have you have, the more powerful you will be, so take care of them. Build as fast as you can, because the other god is doing the same. When you have enough followers, you can make the leader of your people into a hero. He will then go around the land you have built, literally taking strength from the people into himself, and working his way toward the enemy. When he gets there, he will engage in holy warfare upon your enemy's people. He will burn; he will kill. And he won't stop until they're all dead... or he is. But you don't have to let your people have all the fun; the god's have other tools as well. You can drown your enemies one at a time with your land lowering powers. Submerge their towns in swamps. Raise a volcano in the middle of their best farmland. Even better, you can flood the land and drain all the people who didn't build on high-ground. And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. Learn More
  10. Paperboy ( Master System )

    Paperboy ( Master System )

    £10.00

    Out of stock

    Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. Learn More

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