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Welcome to Sorethumb Retro Video Games

Master System

Master System

Welcome to the SEGA Master System section here SoreThumb Retro Games. We stock a large selection of games, accessories and systems. The Master System is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan (as the Sega Mark III), 1986 in North America and 1987 in Europe. The Master System was released as a direct competitor to the Nintendo Entertainment System in the third videogame generation. The SMS was technically superior to the NES, which predated its release significantly,[18] but failed to overturn Nintendo's significant market share advantage in Japan and North America.[19] In the European, Oceanic and Brazilian markets, this console allowed Sega to outsell Nintendo, due to its wider availability. It enjoyed over a decade of life in those territories. and was supported in Europe up until 1996. The console was redesigned several times both for marketing purposes and to add features, most notably in Brazil. The later Sega Game Gear is effectively a hand-held Master System, with a few enhancements. In 2009, the Master System was named the 20th best video game console of all time (out of 25) by the video gaming website IGN,

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  1. Scramble Spirits ( Master System )

    Scramble Spirits ( Master System )

    £17.00

    The Master System version of Ninja Gaiden is not a port of the well-known NES game, but an entirely new game (this includes both a As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. Cover has rippled,some discolor on bottom edge Learn More
  2. Where in the World is Carmen Sandiego?  ( Master System )

    Where in the World is Carmen Sandiego? ( Master System )

    £10.00

    Mickey Mouse is reading an interesting book and suddenly find himself in a strange, dreamy village. he is told that a curse has been placed on the village, turning its good magic into bad one. The evil Phantom, who lives in the castle in the clouds, is responsible for that! Mickey decides to help the villagers and to defeat the evil Phantom. This is a platform jump-and-run game. There is a time limit to each level. Mickey can jump, duck, climb, and defeat enemies by jumping on them and pressing the down arrow at the same time. Learn More
  3. Land of Illusion starring Mickey Mouse  ( Master System )

    Land of Illusion starring Mickey Mouse ( Master System )

    £7.00

    Mickey Mouse is reading an interesting book and suddenly find himself in a strange, dreamy village. he is told that a curse has been placed on the village, turning its good magic into bad one. The evil Phantom, who lives in the castle in the clouds, is responsible for that! Mickey decides to help the villagers and to defeat the evil Phantom. This is a platform jump-and-run game. There is a time limit to each level. Mickey can jump, duck, climb, and defeat enemies by jumping on them and pressing the down arrow at the same time. Learn More
  4. TransBot  ( Master System )

    TransBot ( Master System )

    £3.00

    Out of stock

    Back in the solar year 2000 there was a nuclear war, and people are finally now emerging from underground to build a new society. But something is still wrong. DALAUS, a leftover computer from the old world is creating its own empire, and it is up to you to stop it. To complete this mission you will pilot a CA-214 (the TransBot), a new experimental astro-plane. TransBot is a side scrolling shooter for one or two players. There are a wide variety of enemies you will need to get past to be victorious throughout the many locations. The CA-214 can have different types of weapons to help out. You start out with a basic, default gun, but after collection a ? symbol you can choose a new weapon to use. There are six choices which will scroll past at the top of the screen, and your TransBot will be powered with whatever selection you make. Powered up weapons will only last for a limited amount of time before the TransBot reverts back to the basic weapon. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, unique items such as grapple to pass through mountains, puzzle rooms in dungeons, and others. Learn More
  5. Ultima IV: Quest of the Avatar ( Master System )

    Ultima IV: Quest of the Avatar ( Master System )

    £24.00

    Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, unique items such as grapple to pass through mountains, puzzle rooms in dungeons, and others. Learn More
  6. OutRun Europa ( Master System )

    OutRun Europa ( Master System )

    £7.00

    The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music. Learn More
  7. George Foreman's KO Boxing  ( Master System )

    George Foreman's KO Boxing ( Master System )

    £3.00

    Out of stock

    The Master System and Game Gear versions of George Foreman's KO Boxing are fairly identical to the other versions in concept, but there are a few notable changes. The game is a reworking of the Master System title James 'Buster' Douglas Knockout Boxing, not to be confused with the Genesis title with the same name, which is entirely different. Just like the other versions players are cast as George Foreman to go through a series of boxing matches against different opponents to win the championship title belt. Compared to the other titles, these versions have new opponents and show the boxers from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. Learn More
  8. Wimbledon 2 ( Master System )

    Wimbledon 2 ( Master System )

    £3.50

    Out of stock

    The oldest of the four Grand Slam tournaments, held in London on grass every July, is the basis for this tennis game. The ball comes off the grass surface fast and low, reflecting the surface's reputation for providing the most exciting tennis. It's viewed in the typical third person perspective, although with quite a distinct 3D effect and with shadows. You can play standard 1 or 2 player matches, or play the full tournament from the quarter-final stages onwards. You can play standard shots as well as lobs and drop shots, and full service rules are featured. You can select your character and build up their skills as the game progresses. Learn More
  9. Wimbledon ( Master System )

    Wimbledon ( Master System )

    £2.00

    The oldest of the four Grand Slam tournaments, held in London on grass every July, is the basis for this tennis game. The ball comes off the grass surface fast and low, reflecting the surface's reputation for providing the most exciting tennis. It's viewed in the typical third person perspective, although with quite a distinct 3D effect and with shadows. You can play standard 1 or 2 player matches, or play the full tournament from the quarter-final stages onwards. You can play standard shots as well as lobs and drop shots, and full service rules are featured. You can select your character and build up their skills as the game progresses. Learn More
  10. World Games ( Master System )

    World Games ( Master System )

    £3.50

    World Games is an Olympics-style sports game with arcade-oriented gameplay. The events players can compete in include: Barrel jumping Bull riding Caber toss Cliff diving Log rolling Platform diving Pole vault Skiing Sumo wrestling Weightlifting Learn More

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