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Panasonic 3DO Console Information

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Similar to the goal of the Philips CD-i, a company called 3DO set out to create a new standard in multimedia. Their creation became the 3DO Interactive Multiplayer. It was capable of running 3DO interactive software (games), Audio CD's, CD+G, Photo CD and Video CD's using an add on. Rather then manufacturing their new system, 3DO decided to make 3DO Interactive Multiplayer a franchise. Sanyo, Panasonic and Goldstar all bought rights to manufacture the 3DO system. Once produced and sold, 3DO would claim a royalty for each system and $3 for each game sold.

 

In October of 1993, Panasonic began sales of the first 3DO Interactive Multiplayer. The systems capabilities were clearly quite ahead of its time. Although it was not the first 32-bit system in history, the 3DO was the first 32-bit system in the United States, beginning with the the FZ-1 R.E.A.L 3DO Interactive Multiplayer followed by the FZ-10 3DO Interactive Multiplayer. There were several more models established by other companies, but other then a few additions they are all pretty much the same.

 

As groundbreaking as the console was, the 3DO was also one of the most expensive systems ever released. At a whopping $700 USD or more, this machine only seemed to attract the wealthy. Even after a few price drops, the 3DO never recovered from its initial reputation as a rich man's videogame system. Since 3DO placed no software licensing restrictions, the 3DO amassed a large library of games. Some quality titles such as Need For Speed and Road Rash became quite popular. Others (as with Atari 2600 titles) were sheer crap.

 

In 1995 the 3DO company began announcing a new technology called 3DO M2. This technology was rumored to have 7 times the power of any console released at the time. M2 would come standard in a new 3DO system, or be used to upgrade existing systems.

 

The 3DO Interactive Multiplayer could have had the capability to compete even with newer 32-bit systems, but M2 never became reality. M2 technology was sold off to another company (Matsushita), and 3DO machines never saw the upgrade. Gamers found themselves more interested in cheaper 16-bit consoles, and eventually newer 32-bit systems entered the market. 3DO games and systems found their way into clearance bins starting in 1996.The system eventually died the end of that year.

 

FACT: 3DO Interactive Multiplayer had only one controller port. However, this wasn't a problem since extra controllers (up to 8) could be easily daisy-chained to another controller. The original Panasonic controllers have a built-in stereo headphone jack along with a volume control dial. The system has its own internal memory to save games and other information. It has 2 expansion ports which were to be used for future upgrades such as memory cards, modems, digital video cartridges and the M2 system upgrade. The 3DO was definitely designed for the long haul.

 

 

Similar to the goal of the Philips CD-i, a company called 3DO set out to create a new standard in multimedia. Their creation became the 3DO Interactive Multiplayer. It was capable of running 3DO interactive software (games), Audio CD's, CD+G, Photo CD and Video CD's using an add on. Rather then manufacturing their new system, 3DO decided to make 3DO Interactive Multiplayer a franchise. Sanyo, Panasonic and Goldstar all bought rights to manufacture the 3DO system. Once produced and sold, 3DO would claim a royalty for each system and $3 for each game sold.

 

In October of 1993, Panasonic began sales of the first 3DO Interactive Multiplayer. The systems capabilities were clearly quite ahead of its time. Although it was not the first 32-bit system in history, the 3DO was the first 32-bit system in the United States, beginning with the the FZ-1 R.E.A.L 3DO Interactive Multiplayer followed by the FZ-10 3DO Interactive Multiplayer. There were several more models established by other companies, but other then a few additions they are all pretty much the same.

 

As groundbreaking as the console was, the 3DO was also one of the most expensive systems ever released. At a whopping $700 USD or more, this machine only seemed to attract the wealthy. Even after a few price drops, the 3DO never recovered from its initial reputation as a rich man's videogame system. Since 3DO placed no software licensing restrictions, the 3DO amassed a large library of games. Some quality titles such as Need For Speed and Road Rash became quite popular. Others (as with Atari 2600 titles) were sheer crap.

 

 

 

In 1995 the 3DO company began announcing a new technology called 3DO M2. This technology was rumored to have 7 times the power of any console released at the time. M2 would come standard in a new 3DO system, or be used to upgrade existing systems.

 

The 3DO Interactive Multiplayer could have had the capability to compete even with newer 32-bit systems, but M2 never became reality. M2 technology was sold off to another company (Matsushita), and 3DO machines never saw the upgrade. Gamers found themselves more interested in cheaper 16-bit consoles, and eventually newer 32-bit systems entered the market. 3DO games and systems found their way into clearance bins starting in 1996.The system eventually died the end of that year.

 

FACT: 3DO Interactive Multiplayer had only one controller port. However, this wasn't a problem since extra controllers (up to 8) could be easily daisy-chained to another controller. The original Panasonic controllers have a built-in stereo headphone jack along with a volume control dial. The system has its own internal memory to save games and other information. It has 2 expansion ports which were to be used for future upgrades such as memory cards, modems, digital video cartridges and the M2 system upgrade. The 3DO was definitely designed for the long haul.

 

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